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| class | clan::Angle |
| | Angle class. More...
|
| |
| class | clan::AxisAlignedBoundingBox |
| |
| class | clan::Base64Decoder |
| | Base64 decoder class. More...
|
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| class | clan::Base64Encoder |
| | Base64 encoder class. More...
|
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| class | clan::BezierCurve |
| | Bezier curve generator. More...
|
| |
| class | clan::BigInt |
| | Big Integer class. More...
|
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| class | clan::Circle |
| | Circle - Integer. More...
|
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| class | clan::Circled |
| | Circle - Double. More...
|
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| class | clan::Circlef |
| | Circle - Float. More...
|
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| class | clan::Circlex< Type > |
| | Circle. More...
|
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| class | clan::DelauneyTriangulator |
| | Delauney triangulator. More...
|
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| class | clan::DelauneyTriangulator_Triangle |
| | Triangle generated from a delauney triangulation. More...
|
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| class | clan::DelauneyTriangulator_Vertex |
| | Vertex in the delauney triangulation. More...
|
| |
| class | clan::EarClipResult |
| | Ear clipping triangulation result structure. More...
|
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| class | clan::EarClipTriangulator |
| | Ear-clipping triangulator. More...
|
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| class | clan::EarClipTriangulator_Triangle |
| | EarClipTriangulator_Triangle. More...
|
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| class | clan::HalfFloat |
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| class | clan::IntersectionTest |
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| class | clan::Line2 |
| | 2D line - Integer More...
|
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| class | clan::Line2d |
| | 2D line - Double More...
|
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| class | clan::Line2f |
| | 2D line - Float More...
|
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| class | clan::Line2x< Type > |
| | 2D line More...
|
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| class | clan::Line3 |
| | 3D line - Integer More...
|
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| class | clan::Line3d |
| | 3D line - Double More...
|
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| class | clan::Line3f |
| | 3D line - Float More...
|
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| class | clan::Line3x< Type > |
| | 3D line More...
|
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| class | clan::LineMath |
| | Math operations on 2D lines. More...
|
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| class | clan::LineRay2 |
| | 2D line ray - Integer More...
|
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| class | clan::LineRay2d |
| | 2D line ray - Double More...
|
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| class | clan::LineRay2f |
| | 2D line ray - Float More...
|
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| class | clan::LineRay2x< Type > |
| | 2D line ray More...
|
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| class | clan::LineRay3 |
| | 3D line ray - Integer More...
|
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| class | clan::LineRay3d |
| | 3D line ray - Double More...
|
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| class | clan::LineRay3f |
| | 3D line ray - Float More...
|
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| class | clan::LineRay3x< Type > |
| | 3D line ray More...
|
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| class | clan::LineSegment2 |
| | 2D line segment - Integer More...
|
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| class | clan::LineSegment2d |
| | 2D line segment - Double More...
|
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| class | clan::LineSegment2f |
| | 2D line segment - Float More...
|
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| class | clan::LineSegment2x< Type > |
| | 2D line segment More...
|
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| class | clan::LineSegment3 |
| | 3D line segment - Integer More...
|
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| class | clan::LineSegment3d |
| | 3D line segment - Double More...
|
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| class | clan::LineSegment3f |
| | 3D line segment - Float More...
|
| |
| class | clan::LineSegment3x< Type > |
| | 3D line segment More...
|
| |
| class | clan::Mat2< Type > |
| | 2D matrix More...
|
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| class | clan::Mat3< Type > |
| | 3D matrix More...
|
| |
| class | clan::Mat4< Type > |
| | 4D matrix More...
|
| |
| class | clan::OrientedBoundingBox |
| |
| class | clan::OutlineTriangulator |
| | Polygon Tesselator. More...
|
| |
| class | clan::Point |
| | 2D (x,y) point structure - Integer More...
|
| |
| class | clan::Pointd |
| | 2D (x,y) point structure - Double More...
|
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| class | clan::Pointf |
| | 2D (x,y) point structure - Float More...
|
| |
| class | clan::PointSetMath |
| | Math operations related to point sets. More...
|
| |
| class | clan::Pointx< Type > |
| | 2D (x,y) point structure. More...
|
| |
| class | clan::Quad |
| | 2D quad structure - Integer More...
|
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| class | clan::Quadd |
| | 2D quad structure - Double More...
|
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| class | clan::Quadf |
| | 2D quad structure - Float More...
|
| |
| class | clan::Quadx< Type > |
| | 2D quad structure. More...
|
| |
| class | clan::Quaterniond |
| | Quaternion - Double. More...
|
| |
| class | clan::Quaternionf |
| | Quaternion - Float. More...
|
| |
| class | clan::Quaternionx< Type > |
| | Quaternion. More...
|
| |
| class | clan::Rect |
| | 2D (left,top,right,bottom) rectangle structure - Integer More...
|
| |
| class | clan::Rectd |
| | 2D (left,top,right,bottom) rectangle structure - Double More...
|
| |
| class | clan::Rectf |
| | 2D (left,top,right,bottom) rectangle structure - Float More...
|
| |
| class | clan::RectPacker |
| | Generic rect packer class. Implements an algorithm to pack rects into groups efficiently. More...
|
| |
| class | clan::Rectx< Type > |
| | 2D (left,top,right,bottom) rectangle structure. More...
|
| |
| class | clan::Size |
| | 2D (width,height) size structure - Integer More...
|
| |
| class | clan::Sized |
| | 2D (width,height) size structure - Double More...
|
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| class | clan::Sizef |
| | 2D (width,height) size structure - Float More...
|
| |
| class | clan::Sizex< Type > |
| | 2D (width,height) size structure. More...
|
| |
| class | clan::Triangle |
| | Triangles - Integer. More...
|
| |
| class | clan::Triangled |
| | Triangles - Double. More...
|
| |
| class | clan::Trianglef |
| | Triangles - Float. More...
|
| |
| class | clan::Trianglex< Type > |
| | Triangles. More...
|
| |
| class | clan::Vec2< Type > |
| | 2D vector More...
|
| |
| class | clan::Vec2hf |
| | 2D half-float vector More...
|
| |
| class | clan::Vec3< Type > |
| | 3D vector More...
|
| |
| class | clan::Vec3hf |
| | 3D half-float vector More...
|
| |
| class | clan::Vec4< Type > |
| | 4D vector More...
|
| |
| class | clan::Vec4hf |
| | 4D half-float vector More...
|
| |
|
| | clan::Rectx< Type >::Rectx (const Rectx< double > &rect) |
| | Constructs an rectangle.
|
| |
| | clan::Rectx< Type >::Rectx (const Rectx< float > &rect) |
| | Constructs an rectangle.
|
| |
| | clan::Rectx< Type >::Rectx (const Rectx< int > &rect) |
| | Constructs an rectangle.
|
| |
| | clan::Vec2hf::Vec2hf (const Vec3hf ©) |
| |
| | clan::Vec2hf::Vec2hf (const Vec4hf ©) |
| |
| | clan::Vec3hf::Vec3hf (const Vec4hf ©) |
| |
| static Mat3< Type > | clan::Mat3< Type >::add (const Mat3< Type > &matrix_1, const Mat3< Type > &matrix_2) |
| | Add 2 matrices.
|
| |
| static Mat4< Type > | clan::Mat4< Type >::add (const Mat4< Type > &matrix_1, const Mat4< Type > &matrix_2) |
| | Add 2 matrices.
|
| |
| static Mat3< Type > | clan::Mat3< Type >::adjoint (const Mat3< Type > &matrix) |
| | Calculate the adjoint (or known as Adjugate or Conjugate Transpose) of a matrix.
|
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| static Mat4< Type > | clan::Mat4< Type >::adjoint (const Mat4< Type > &matrix) |
| | Calculate the adjoint (or known as Adjugate or Conjugate Transpose) of a matrix.
|
| |
| template<typename A , typename B , typename C > |
| C | clan::clamp (A val, B minval, C maxval) |
| |
| static Mat3< Type > | clan::Mat3< Type >::identity () |
| |
| static Mat4< Type > | clan::Mat4< Type >::identity () |
| | Create the identity matrix.
|
| |
| static Mat3< Type > | clan::Mat3< Type >::inverse (const Mat3< Type > &matrix) |
| | Calculate the matrix inverse of a matrix.
|
| |
| static Mat4< Type > | clan::Mat4< Type >::inverse (const Mat4< Type > &matrix) |
| | Calculate the matrix inverse of a matrix.
|
| |
| Type | clan::Vec2< Type >::length () const |
| | Returns the length (magnitude) of this vector.
|
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| Type | clan::Vec3< Type >::length () const |
| | Returns the length (magnitude) of this vector.
|
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| Type | clan::Vec4< Type >::length3 () const |
| | Returns the length (magnitude) of this vector (not taking into account the w ordinate).
|
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| Type | clan::Vec4< Type >::length4 () const |
| | Returns the length (magnitude) of this vector (taking into account the w ordinate).
|
| |
| template<typename T , typename ... Args> |
| std::unique_ptr< T > | clan::make_unique (Args &&...args) |
| |
| template<typename A , typename B > |
| A | clan::max (A a, B b) |
| |
| template<typename Type > |
| Vec2< Type > | clan::max (Vec2< Type > a, Vec2< Type > b) |
| |
| template<typename Type > |
| Vec3< Type > | clan::max (Vec3< Type > a, Vec3< Type > b) |
| |
| template<typename Type > |
| Vec4< Type > | clan::max (Vec4< Type > a, Vec4< Type > b) |
| |
| template<typename A , typename B > |
| A | clan::min (A a, B b) |
| |
| template<typename Type > |
| Vec2< Type > | clan::min (Vec2< Type > a, Vec2< Type > b) |
| |
| template<typename Type > |
| Vec3< Type > | clan::min (Vec3< Type > a, Vec3< Type > b) |
| |
| template<typename Type > |
| Vec4< Type > | clan::min (Vec4< Type > a, Vec4< Type > b) |
| |
| template<typename A , typename B , typename C > |
| A | clan::mix (A a, B b, C mix) |
| |
| static Mat3< Type > | clan::Mat3< Type >::multiply (const Mat3< Type > &matrix_1, const Mat3< Type > &matrix_2) |
| | Multiply 2 matrices.
|
| |
| static Mat4< Type > | clan::Mat4< Type >::multiply (const Mat4< Type > &matrix_1, const Mat4< Type > &matrix_2) |
| | Multiply 2 matrices.
|
| |
| Vec2< Type > & | clan::Vec2< Type >::normalize () |
| | Normalizes this vector.
|
| |
| static Vec2< Type > | clan::Vec2< Type >::normalize (const Vec2< Type > &vector) |
| | Normalizes a vector.
|
| |
| Vec3< Type > & | clan::Vec3< Type >::normalize () |
| | Normalizes this vector.
|
| |
| static Vec3< Type > | clan::Vec3< Type >::normalize (const Vec3< Type > &vector) |
| | Normalizes a vector.
|
| |
| static Mat3< Type > | clan::Mat3< Type >::null () |
| |
| static Mat4< Type > | clan::Mat4< Type >::null () |
| | Create a zero matrix.
|
| |
| template<typename Type > |
| Vec2< Type > | clan::operator* (const Mat2< Type > &matrix, const Vec2< Type > &v) |
| |
| template<typename Type > |
| Vec3< Type > | clan::operator* (const Mat3< Type > &matrix, const Vec3< Type > &v) |
| |
| template<typename Type > |
| Vec4< Type > | clan::operator* (const Mat4< Type > &matrix, const Vec4< Type > &v) |
| |
| template<typename Type > |
| Vec2< Type > | clan::operator* (const Vec2< Type > &v, const Mat2< Type > &matrix) |
| |
| template<typename Type > |
| Vec2< Type > | clan::operator* (const Vec2< Type > &v, Type s) |
| |
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| template<typename Type > |
| Vec2< Type > | clan::operator* (const Vec2< Type > &v1, const Vec2< Type > &v2) |
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| template<typename Type > |
| Vec3< Type > | clan::operator* (const Vec3< Type > &v, const Mat3< Type > &matrix) |
| |
| template<typename Type > |
| Vec3< Type > | clan::operator* (const Vec3< Type > &v, Type s) |
| |
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| template<typename Type > |
| Vec3< Type > | clan::operator* (const Vec3< Type > &v1, const Vec3< Type > &v2) |
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| template<typename Type > |
| Vec4< Type > | clan::operator* (const Vec4< Type > &v, const Mat4< Type > &matrix) |
| |
| template<typename Type > |
| Vec4< Type > | clan::operator* (const Vec4< Type > &v, Type s) |
| |
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| template<typename Type > |
| Vec4< Type > | clan::operator* (const Vec4< Type > &v1, const Vec4< Type > &v2) |
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| template<typename Type > |
| Vec2< Type > | clan::operator* (Type s, const Vec2< Type > &v) |
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| template<typename Type > |
| Vec3< Type > | clan::operator* (Type s, const Vec3< Type > &v) |
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| template<typename Type > |
| Vec4< Type > | clan::operator* (Type s, const Vec4< Type > &v) |
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| template<typename Type > |
| Vec2< Type > | clan::operator+ (const Vec2< Type > &v, Type s) |
| |
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| template<typename Type > |
| Vec2< Type > | clan::operator+ (const Vec2< Type > &v1, const Vec2< Type > &v2) |
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| template<typename Type > |
| Vec3< Type > | clan::operator+ (const Vec3< Type > &v, Type s) |
| |
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| template<typename Type > |
| Vec3< Type > | clan::operator+ (const Vec3< Type > &v1, const Vec3< Type > &v2) |
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| template<typename Type > |
| Vec4< Type > | clan::operator+ (const Vec4< Type > &v, Type s) |
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| template<typename Type > |
| Vec4< Type > | clan::operator+ (const Vec4< Type > &v1, const Vec4< Type > &v2) |
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|
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| template<typename Type > |
| Vec2< Type > | clan::operator+ (Type s, const Vec2< Type > &v) |
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| template<typename Type > |
| Vec3< Type > | clan::operator+ (Type s, const Vec3< Type > &v) |
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| template<typename Type > |
| Vec4< Type > | clan::operator+ (Type s, const Vec4< Type > &v) |
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| template<typename Type > |
| Vec2< Type > | clan::operator- (const Vec2< Type > &v, Type s) |
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| template<typename Type > |
| Vec2< Type > | clan::operator- (const Vec2< Type > &v1, const Vec2< Type > &v2) |
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| template<typename Type > |
| Vec3< Type > | clan::operator- (const Vec3< Type > &v, Type s) |
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| template<typename Type > |
| Vec3< Type > | clan::operator- (const Vec3< Type > &v1, const Vec3< Type > &v2) |
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| template<typename Type > |
| Vec4< Type > | clan::operator- (const Vec4< Type > &v, Type s) |
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| template<typename Type > |
| Vec4< Type > | clan::operator- (const Vec4< Type > &v1, const Vec4< Type > &v2) |
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| template<typename Type > |
| Vec2< Type > | clan::operator- (Type s, const Vec2< Type > &v) |
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| template<typename Type > |
| Vec3< Type > | clan::operator- (Type s, const Vec3< Type > &v) |
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| template<typename Type > |
| Vec4< Type > | clan::operator- (Type s, const Vec4< Type > &v) |
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| template<typename Type > |
| Vec2< Type > | clan::operator/ (const Vec2< Type > &v, Type s) |
| | / operator.
|
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| template<typename Type > |
| Vec2< Type > | clan::operator/ (const Vec2< Type > &v1, const Vec2< Type > &v2) |
| | / operator.
|
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| template<typename Type > |
| Vec3< Type > | clan::operator/ (const Vec3< Type > &v, Type s) |
| | / operator.
|
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| template<typename Type > |
| Vec3< Type > | clan::operator/ (const Vec3< Type > &v1, const Vec3< Type > &v2) |
| | / operator.
|
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| template<typename Type > |
| Vec4< Type > | clan::operator/ (const Vec4< Type > &v, Type s) |
| | / operator.
|
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| template<typename Type > |
| Vec4< Type > | clan::operator/ (const Vec4< Type > &v1, const Vec4< Type > &v2) |
| | / operator.
|
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| template<typename Type > |
| Vec2< Type > | clan::operator/ (Type s, const Vec2< Type > &v) |
| | / operator.
|
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| template<typename Type > |
| Vec3< Type > | clan::operator/ (Type s, const Vec3< Type > &v) |
| | / operator.
|
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| template<typename Type > |
| Vec4< Type > | clan::operator/ (Type s, const Vec4< Type > &v) |
| | / operator.
|
| |
| template<typename T > |
| T | clan::pow2 (T value) |
| |
| Rectd | clan::RectdPS (double x, double y, double width, double height) |
| |
| Rectf | clan::RectfPS (float x, float y, float width, float height) |
| |
| Rect | clan::RectPS (int x, int y, int width, int height) |
| |
| template<typename Type > |
| Vec2< Type > | clan::sign (const Vec2< Type > &x) |
| |
| template<typename Type > |
| Vec3< Type > | clan::sign (const Vec3< Type > &x) |
| |
| template<typename Type > |
| Vec4< Type > | clan::sign (const Vec4< Type > &x) |
| |
| double | clan::sign (double x) |
| |
| float | clan::sign (float x) |
| |
| int | clan::sign (int x) |
| |
| template<typename A , typename B , typename C > |
| C | clan::smoothstep (A edge0, B edge1, C x) |
| |
| template<typename Type > |
| Vec2< Type > | clan::step (const Vec2< Type > &edge, const Vec2< Type > &x) |
| |
| template<typename Type > |
| Vec3< Type > | clan::step (const Vec3< Type > &edge, const Vec3< Type > &x) |
| |
| template<typename Type > |
| Vec4< Type > | clan::step (const Vec4< Type > &edge, const Vec4< Type > &x) |
| |
| double | clan::step (double edge, double x) |
| |
| float | clan::step (float edge, float x) |
| |
| int | clan::step (int edge, int x) |
| |
| long long | clan::step (long long edge, long long x) |
| |
| static Mat3< Type > | clan::Mat3< Type >::subtract (const Mat3< Type > &matrix_1, const Mat3< Type > &matrix_2) |
| | Subtract 2 matrices.
|
| |
| static Mat4< Type > | clan::Mat4< Type >::subtract (const Mat4< Type > &matrix_1, const Mat4< Type > &matrix_2) |
| | Subtract 2 matrices.
|
| |
| static Mat3< Type > | clan::Mat3< Type >::transpose (const Mat3< Type > &matrix) |
| | Calculate the transpose of a matrix.
|
| |
| static Mat4< Type > | clan::Mat4< Type >::transpose (const Mat4< Type > &matrix) |
| | Calculate the transpose of a matrix.
|
| |