2D line More...
#include <line.h>
Public Member Functions | |
| Line2x () | |
| Line2x (const Line2x< Type > ©) | |
| Line2x (const Vec2< Type > &point_p, const Vec2< Type > &point_q) | |
| Line2x (const Vec2< Type > &point_p, Type gradient) | |
| Vec2< Type > | get_intersection (const Line2x< Type > &second, bool &intersect) const |
| Return the intersection of this and other line. | |
| bool | operator!= (const Line2x< Type > &line) const |
| != operator. | |
| Line2x< Type > & | operator= (const Line2x< Type > ©) |
| = operator. | |
| bool | operator== (const Line2x< Type > &line) const |
| == operator. | |
| Type | point_right_of_line (Vec2< Type > point) const |
| Return [<0, 0, >0] if the Point P is right, on or left of the line trough A,B. | |
Public Attributes | |
| Vec2< Type > | p |
| First point on the line. | |
| Vec2< Type > | q |
2D line
These line templates are defined for: int (Line2i), float (Line2f), double (Line2d)
|
inline |
|
inline |
|
inline |
|
inline |
| Vec2< Type > clan::Line2x< Type >::get_intersection | ( | const Line2x< Type > & | second, |
| bool & | intersect ) const |
Return the intersection of this and other line.
| second | = The second line to use |
| intersect | = On Return: true if the lines intersect, false if the lines are parallel |
|
inline |
!= operator.
References clan::line, clan::Line2x< Type >::p, and clan::Line2x< Type >::q.
|
inline |
= operator.
References clan::Line2x< Type >::p, and clan::Line2x< Type >::q.
|
inline |
== operator.
References clan::line, clan::Line2x< Type >::p, and clan::Line2x< Type >::q.
|
inline |
Return [<0, 0, >0] if the Point P is right, on or left of the line trough A,B.
| point | = The point |
References clan::Line2x< Type >::p, clan::point, and clan::Line2x< Type >::q.
| Vec2<Type> clan::Line2x< Type >::p |
First point on the line.
Referenced by clan::Line2x< Type >::operator!=(), clan::Line2x< Type >::operator=(), clan::Line2x< Type >::operator==(), and clan::Line2x< Type >::point_right_of_line().
| Vec2<Type> clan::Line2x< Type >::q |