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| | Quadd () |
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| | Quadd (const Quadx< double > &quad) |
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| | Quadd (const Rectd &rect) |
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| | Quadd (const Vec2< double > &new_p, const Vec2< double > &new_q, const Vec2< double > &new_r, const Vec2< double > &new_s) |
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| | Quadx () |
| | Constructs a quad.
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| | Quadx (const Quadx< double > &quad) |
| | Constructs a quad.
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| | Quadx (const Rectx< double > &rect) |
| | Constructs a quad.
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| | Quadx (const Vec2< double > &new_p, const Vec2< double > &new_q, const Vec2< double > &new_r, const Vec2< double > &new_s) |
| | Constructs a quad.
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| Quadx< double > & | apply_alignment (Origin origin, double x, double y) |
| | Applies an origin and offset pair to this rectangle.
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| Vec2< double > | center () const |
| | Returns the center point of the quad.
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| Rect | get_bounds () const |
| | Returns the bounding box of the quad as a Rect.
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| double | get_height () const |
| | Returns the height of the quad.
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| Sizex< double > | get_size () const |
| | Returns the size of the rectangle.
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| double | get_width () const |
| | Returns the width of the quad.
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| bool | is_inside (const Vec2< double > &point) const |
| | Check if a point is inside or outside the quad.
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| bool | operator!= (const Quadx< double > &quad) const |
| | Quad != Quad operator.
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| Quadx< double > | operator+ (const Quadx< double > &quad) const |
| | Quad + Quad operator.
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| Quadx< double > | operator+ (const Vec2< double > &point) const |
| | Quad + Point operator.
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| Quadx< double > & | operator+= (const Quadx< double > &quad) |
| | Quad += Quad operator.
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| Quadx< double > & | operator+= (const Vec2< double > &point) |
| | Quad += Point operator.
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| Quadx< double > | operator- (const Quadx< double > &quad) const |
| | Quad - Quad operator.
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| Quadx< double > | operator- (const Vec2< double > &point) const |
| | Quad - Point operator.
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| Quadx< double > & | operator-= (const Quadx< double > &quad) |
| | Quad -= Quad operator.
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| Quadx< double > & | operator-= (const Vec2< double > &point) |
| | Quad -= Point operator.
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| bool | operator== (const Quadx< double > &quad) const |
| | Quad == Quad operator.
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| Quadx< double > & | rotate (const Vec2< double > &hotspot, const Angle &angle) |
| | Rotates the Quad.
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| Quadx< double > & | scale (const Vec2< double > &hotspot, float sx, float sy) |
| | Scale the Quad.
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| Quadx< double > & | scale (float sx, float sy) |
| | Scale the Quad.
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2D quad structure - Double