This class represents a render target that renders to multiple RenderTextures at once.
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| | MultiRenderTarget (const String &name) |
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| virtual void | bindSurface (size_t attachment, RenderTexture *target) |
| | Bind a surface to a certain attachment point.
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| void | copyContentsToMemory (const Box &src, const PixelBox &dst, FrameBuffer buffer=FB_AUTO) override |
| | Error throwing implementation, it's not possible to write a MultiRenderTarget to disk.
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| void | copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer=FB_AUTO) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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| RenderTexture * | getBoundSurface (size_t index) |
| | Get a pointer to a bound surface.
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| const BoundSufaceList & | getBoundSurfaceList () const |
| | Get a list of the surfaces which have been bound.
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| PixelFormat | suggestPixelFormat () const override |
| | Irrelevant implementation since cannot copy.
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| virtual void | unbindSurface (size_t attachment) |
| | Unbind attachment.
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| | RenderTarget () |
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| virtual | ~RenderTarget () |
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| virtual void | _beginUpdate () |
| | Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc.
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| virtual void | _detachDepthBuffer () |
| | Detaches DepthBuffer without notifying it from the detach.
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| virtual void | _endUpdate () |
| | Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'.
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| virtual void | _notifyCameraRemoved (const Camera *cam) |
| | Utility method to notify a render target that a camera has been removed, in case it was referring to it as a viewer.
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| virtual void | _updateAutoUpdatedViewports (bool updateStatistics=true) |
| | Method for manual management of rendering - renders only viewports that are auto updated.
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| virtual void | _updateViewport (int zorder, bool updateStatistics=true) |
| | Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)
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| virtual void | _updateViewport (Viewport *viewport, bool updateStatistics=true) |
| | Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)
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| virtual void | addListener (RenderTargetListener *listener) |
| | Add a listener to this RenderTarget which will be called back before & after rendering.
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| virtual Viewport * | addViewport (Camera *cam, int ZOrder=0, float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f) |
| | Adds a viewport to the rendering target.
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| virtual bool | attachDepthBuffer (DepthBuffer *depthBuffer) |
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| void | copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer=FB_AUTO) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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| virtual void | detachDepthBuffer () |
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| uint | getCustomAttribute (const String &name) |
| | simplified API for bindings
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| virtual void | getCustomAttribute (const String &name, void *pData) |
| | Retrieve a platform or API-specific piece of information.
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| DepthBuffer * | getDepthBuffer () const |
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| uint16 | getDepthBufferPool () const |
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| virtual uint | getFSAA () const |
| | Indicates whether multisampling is performed on rendering and at what level.
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| virtual const String & | getFSAAHint () const |
| | RenderSystem specific FSAA option. See RenderSystem::_createRenderWindow for details.
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| virtual uint32 | getHeight (void) const |
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| void | getMetrics (unsigned int &width, unsigned int &height) |
| | Retrieve information about the render target.
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| virtual const String & | getName (void) const |
| | Retrieve target's name.
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| virtual unsigned short | getNumViewports (void) const |
| | Returns the number of viewports attached to this target.
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| virtual uchar | getPriority () const |
| | Gets the priority of a render target.
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| const FrameStats & | getStatistics (void) const |
| | Retrieves details of current rendering performance.
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| virtual Viewport * | getViewport (unsigned short index) |
| | Retrieves a pointer to the viewport with the given index.
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| virtual Viewport * | getViewportByZOrder (int ZOrder) |
| | Retrieves a pointer to the viewport with the given Z-order.
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| virtual uint32 | getWidth (void) const |
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| virtual bool | hasViewportWithZOrder (int ZOrder) |
| | Returns true if and only if a viewport exists at the given Z-order.
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| virtual void | insertListener (RenderTargetListener *listener, const unsigned int pos=0) |
| | same as addListener, but force the position in the vector, so we can control the call order
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| virtual bool | isActive () const |
| | Used to retrieve or set the active state of the render target.
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| virtual bool | isAutoUpdated (void) const |
| | Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
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| virtual bool | isHardwareGammaEnabled () const |
| | Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.
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| virtual bool | isPrimary (void) const |
| | Indicates whether this target is the primary window.
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| virtual bool | isStereoEnabled (void) const |
| | Indicates whether stereo is currently enabled for this target.
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| virtual void | removeAllListeners (void) |
| | Removes all listeners from this instance.
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| virtual void | removeAllViewports (void) |
| | Removes all viewports on this target.
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| virtual void | removeListener (RenderTargetListener *listener) |
| | Removes a RenderTargetListener previously registered using addListener.
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| virtual void | removeViewport (int ZOrder) |
| | Removes a viewport at a given Z-order.
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| virtual bool | requiresTextureFlipping () const =0 |
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| void | resetStatistics (void) |
| | Resets saved frame-rate statistices.
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| virtual void | setActive (bool state) |
| | Used to set the active state of the render target.
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| virtual void | setAutoUpdated (bool autoupdate) |
| | Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
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| void | setDepthBufferPool (uint16 poolId) |
| | Sets the pool ID this RenderTarget should query from.
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| virtual void | setFSAA (uint fsaa, const String &fsaaHint) |
| | Set the level of multisample AA to be used if hardware support it.
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| virtual void | setPriority (uchar priority) |
| | Sets the priority of this render target in relation to the others.
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| virtual void | swapBuffers () |
| | Swaps the frame buffers to display the next frame.
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| virtual void | update (bool swapBuffers=true) |
| | Tells the target to update it's contents.
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| void | writeContentsToFile (const String &filename) |
| | Writes the current contents of the render target to the named file.
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| virtual String | writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix) |
| | Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.
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This class represents a render target that renders to multiple RenderTextures at once.
Surfaces can be bound and unbound at will, as long as the following constraints are met:
- All bound surfaces have the same size
- All bound surfaces have the same bit depth
- Target 0 is bound