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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgrePlane.h"#include "OgreQuaternion.h"#include "OgreColourValue.h"#include "OgreCommon.h"#include "OgreSceneQuery.h"#include "OgreAutoParamDataSource.h"#include "OgreAnimation.h"#include "OgreRenderQueue.h"#include "OgreRenderQueueSortingGrouping.h"#include "OgreResourceGroupManager.h"#include "OgreInstanceManager.h"#include "OgreManualObject.h"#include "OgreRenderSystem.h"#include "OgreLodListener.h"#include "OgreHeaderPrefix.h"#include "OgreNameGenerator.h"#include "OgreHeaderSuffix.h"Classes | |
| class | Ogre::DebugDrawer |
| Interface for visualising debugging the SceneManager state. More... | |
| class | Ogre::DefaultAxisAlignedBoxSceneQuery |
| Default implementation of AxisAlignedBoxSceneQuery. More... | |
| class | Ogre::DefaultIntersectionSceneQuery |
| Default implementation of IntersectionSceneQuery. More... | |
| class | Ogre::DefaultPlaneBoundedVolumeListSceneQuery |
| Default implementation of PlaneBoundedVolumeListSceneQuery. More... | |
| class | Ogre::DefaultRaySceneQuery |
| Default implementation of RaySceneQuery. More... | |
| class | Ogre::DefaultSphereSceneQuery |
| Default implementation of SphereSceneQuery. More... | |
| class | Ogre::SceneManager |
| Manages the organisation and rendering of a 'scene': a collection of objects and potentially world geometry. More... | |
| class | Ogre::SceneManager::Listener |
| Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside. More... | |
| struct | Ogre::SceneManager::RenderContext |
| class | Ogre::SceneManager::SceneMgrQueuedRenderableVisitor |
| Inner helper class to implement the visitor pattern for rendering objects in a queue. More... | |
| struct | Ogre::SceneManager::SkyBoxGenParameters |
| struct | Ogre::SceneManager::SkyDomeGenParameters |
| struct | Ogre::SceneManager::SkyPlaneGenParameters |
| class | Ogre::SceneManagerFactory |
| Class which will create instances of a given SceneManager. More... | |
| struct | Ogre::ShadowTextureConfig |
| Structure containing the configuration for one shadow texture. More... | |
| struct | Ogre::ShadowTextureListener |
| struct | Ogre::ViewPoint |
| Structure for holding a position & orientation pair. More... | |
| struct | Ogre::VisibleObjectsBoundsInfo |
| Structure collecting together information about the visible objects that have been discovered in a scene. More... | |
Namespaces | |
| namespace | Ogre |
Typedefs | |
| typedef ConstVectorIterator< ShadowTextureConfigList > | Ogre::ConstShadowTextureConfigIterator |
| typedef std::vector< ShadowTextureConfig > | Ogre::ShadowTextureConfigList |
| typedef std::vector< TexturePtr > | Ogre::ShadowTextureList |
Functions | |
| _OgreExport bool | Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
| _OgreExport bool | Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
Variables | |
| _OgreExport const String | Ogre::SMT_DEFAULT |
| Default scene manager type name. | |