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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Octree datastructure for managing scene nodes. More...
Classes | |
| class | Ogre::Octree |
| Octree datastructure for managing scene nodes. More... | |
| class | Ogre::OctreeAxisAlignedBoxSceneQuery |
| Octree implementation of AxisAlignedBoxSceneQuery. More... | |
| class | Ogre::OctreeCamera |
| Specialized viewpoint from which an Octree can be rendered. More... | |
| class | Ogre::OctreeIntersectionSceneQuery |
| Octree implementation of IntersectionSceneQuery. More... | |
| class | Ogre::OctreeNode |
| Specialized SceneNode that is customized for working within an Octree. More... | |
| class | Ogre::OctreePlaneBoundedVolumeListSceneQuery |
| Octree implementation of PlaneBoundedVolumeListSceneQuery. More... | |
| class | Ogre::OctreeRaySceneQuery |
| Octree implementation of RaySceneQuery. More... | |
| class | Ogre::OctreeSceneManager |
| Specialized SceneManager that divides the geometry into an octree in order to facilitate spatial queries. More... | |
| class | Ogre::OctreeSceneManagerFactory |
| Factory for OctreeSceneManager. More... | |
| class | Ogre::OctreeSphereSceneQuery |
| Octree implementation of SphereSceneQuery. More... | |
Typedefs | |
| typedef std::list< unsigned long > | Ogre::ColorList |
Octree datastructure for managing scene nodes.
Octree datastructure for managing scene nodes.
Octree datastructure for managing scene nodes.
Octree datastructure for managing scene nodes.
Octree datastructure for managing scene nodes.
| typedef std::list< unsigned long > Ogre::ColorList |