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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Holds all lights in SoA after being culled over all frustums. More...
#include <OgreCommon.h>
Public Member Functions | |
| LightListInfo () | |
| ~LightListInfo () | |
Public Attributes | |
| Sphere *RESTRICT_ALIAS | boundingSphere |
| LightArray | lights |
| uint32 *RESTRICT_ALIAS | visibilityMask |
| Copy from lights[i]->getVisibilityFlags(), this copy avoids one level of indirection. | |
Holds all lights in SoA after being culled over all frustums.
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inline |
References boundingSphere, and visibilityMask.
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inline |
References boundingSphere, Ogre::MEMCATEGORY_SCENE_CONTROL, OGRE_FREE_SIMD, and visibilityMask.
| Sphere* RESTRICT_ALIAS Ogre::LightListInfo::boundingSphere |
Referenced by LightListInfo(), and ~LightListInfo().
| LightArray Ogre::LightListInfo::lights |
| uint32* RESTRICT_ALIAS Ogre::LightListInfo::visibilityMask |
Copy from lights[i]->getVisibilityFlags(), this copy avoids one level of indirection.
Referenced by LightListInfo(), and ~LightListInfo().