Data representing all required information from a Mesh. Used by LodInputProviderBuffer.
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#include <OgreLodBuffer.h>
Data representing all required information from a Mesh. Used by LodInputProviderBuffer.
◆ clear()
| void Ogre::LodInputBuffer::clear |
( |
| ) |
|
◆ fillBuffer()
◆ boundingSphereRadius
| Real Ogre::LodInputBuffer::boundingSphereRadius |
◆ meshName
| String Ogre::LodInputBuffer::meshName |
◆ sharedVertexBuffer
◆ submesh
| vector<Submesh>::type Ogre::LodInputBuffer::submesh |
The documentation for this struct was generated from the following file: