![]() |
OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
|
#include "OgreGL3PlusPrerequisites.h"#include "OgreHighLevelGpuProgram.h"#include "OgreRenderOperation.h"Classes | |
| class | Ogre::GLSLShader |
| Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL). More... | |
| class | Ogre::GLSLShader::CmdAttach |
| Command object for attaching another GLSL Program. More... | |
| class | Ogre::GLSLShader::CmdColumnMajorMatrices |
| Command object for setting matrix packing in column-major order. More... | |
| class | Ogre::GLSLShader::CmdInputOperationType |
| Command object for setting the input operation type (geometry shader only) More... | |
| class | Ogre::GLSLShader::CmdMaxOutputVertices |
| Command object for setting the maximum output vertices (geometry shader only) More... | |
| class | Ogre::GLSLShader::CmdOutputOperationType |
| Command object for setting the output operation type (geometry shader only) More... | |
| class | Ogre::GLSLShader::CmdPreprocessorDefines |
| Command object for setting macro defines. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |