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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreCommon.h"#include "OgreTextureUnitState.h"#include "OgreConfigOptionMap.h"#include "OgreGpuProgram.h"#include "OgreHardwareVertexBuffer.h"#include "OgrePixelFormatGpu.h"#include "OgrePlane.h"#include "OgreRenderSystemCapabilities.h"#include "OgreResourceTransition.h"#include "OgreViewport.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| struct | Ogre::BoundUav |
| class | Ogre::RenderSystem |
| Defines the functionality of a 3D API. More... | |
| class | Ogre::RenderSystem::Listener |
| Defines a listener on the custom events that this render system can raise. More... | |
| struct | Ogre::RenderSystem::RenderSystemContext |
| struct | Ogre::RenderWindowDescription |
| Render window creation parameters. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Typedefs | |
| typedef map< uint16, TextureGpuVec >::type | Ogre::DepthBufferMap2 |
| typedef map< TextureGpu *, uint16 >::type | Ogre::DepthBufferRefMap |
| typedef vector< RenderWindowDescription >::type | Ogre::RenderWindowDescriptionList |
| Render window creation parameters container. | |
| typedef set< TextureGpu * >::type | Ogre::TextureGpuSet |
Enumerations | |
| enum | Ogre::TexCoordCalcMethod { Ogre::TEXCALC_NONE , Ogre::TEXCALC_ENVIRONMENT_MAP , Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR , Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION , Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL , Ogre::TEXCALC_PROJECTIVE_TEXTURE } |
| Enum describing the ways to generate texture coordinates. More... | |