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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Classes | |
| class | Ogre::AbsolutePixelCountLodStrategy |
| The AbsolutePixelCountLodStrategy class LOD strategy that works like ScreenRatioPixelCountLodStrategy, but in range [-width * height;0] instead of [-1.0;0.0]. More... | |
| class | Ogre::PixelCountLodStrategyBase |
| Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More... | |
| class | Ogre::ScreenRatioPixelCountLodStrategy |
| The ScreenRatioPixelCountLodStrategy class Implement a strategy which calculates LOD ratios based on coverage in screen ratios in the range [-1.0; 0.0] where -1.0 means the object is covering the whole screen and 0 covering almost nothing in the screen (very tiny). More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Typedefs | |
| typedef AbsolutePixelCountLodStrategy | Ogre::PixelCountLodStrategy |
| Backward compatible name for Distance_Box strategy. | |