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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Represents the best way to access read-only data. More...
#include <OgreReadOnlyBufferPacked.h>
Inheritance diagram for Ogre::ReadOnlyBufferPacked:Public Member Functions | |
| ReadOnlyBufferPacked (size_t internalBufferStartBytes, size_t numElements, uint32 bytesPerElement, uint32 numElementsPadding, BufferType bufferType, void *initialData, bool keepAsShadow, VaoManager *vaoManager, BufferInterface *bufferInterface, PixelFormatGpu pf) | |
| BufferPackedTypes | getBufferPackedType () const override |
| Useful to query which one is the derived class. | |
Public Member Functions inherited from Ogre::TexBufferPacked | |
| TexBufferPacked (size_t internalBufferStartBytes, size_t numElements, uint32 bytesPerElement, uint32 numElementsPadding, BufferType bufferType, void *initialData, bool keepAsShadow, VaoManager *vaoManager, BufferInterface *bufferInterface, PixelFormatGpu pf) | |
| virtual void | _bindBufferDirectly (uint16 slot, size_t offset, size_t sizeBytes) |
| To be overriden only by GL3+. | |
| virtual void | bindBufferCS (uint16 slot, size_t offset=0, size_t sizeBytes=0)=0 |
| virtual void | bindBufferDS (uint16 slot, size_t offset=0, size_t sizeBytes=0)=0 |
| virtual void | bindBufferGS (uint16 slot, size_t offset=0, size_t sizeBytes=0)=0 |
| virtual void | bindBufferHS (uint16 slot, size_t offset=0, size_t sizeBytes=0)=0 |
| virtual void | bindBufferPS (uint16 slot, size_t offset=0, size_t sizeBytes=0)=0 |
| virtual void | bindBufferVS (uint16 slot, size_t offset=0, size_t sizeBytes=0)=0 |
| Binds the texture buffer to the given slot in the Vertex/Pixel/Geometry/Hull/Domain/Compute Shader. | |
| BufferPackedTypes | getBufferPackedType () const override |
| Useful to query which one is the derived class. | |
| PixelFormatGpu | getPixelFormat () const |
Public Member Functions inherited from Ogre::BufferPacked | |
| BufferPacked (size_t internalBufferStartBytes, size_t numElements, uint32 bytesPerElement, uint32 numElementsPadding, BufferType bufferType, void *initialData, bool keepAsShadow, VaoManager *vaoManager, BufferInterface *bufferInterface) | |
| Generic constructor. | |
| virtual | ~BufferPacked () |
| size_t | _getFinalBufferStart () const |
| size_t | _getInternalBufferStart () const |
| size_t | _getInternalNumElements () const |
| size_t | _getInternalTotalSizeBytes () const |
| void | _setBufferInterface (BufferInterface *bufferInterface) |
| For internal use. | |
| void | _setShadowCopy (void *copy) |
| This will not delete the existing shadow copy so it can be used for other purposes if it is not needed call OGRE_FREE_SIMD( m->getShadowCopy(), MEMCATEGORY_GEOMETRY ) before calling this function. | |
| void | advanceFrame () |
| void | copyTo (BufferPacked *dstBuffer, size_t dstElemStart=0, size_t srcElemStart=0, size_t srcNumElems=std::numeric_limits< size_t >::max()) |
| Copies the contents of this buffer to another, using GPU -> GPU transfers. | |
| BufferInterface * | getBufferInterface () const |
| BufferType | getBufferType () const |
| uint32 | getBytesPerElement () const |
| MappingState | getMappingState () const |
| Returns the mapping state. | |
| size_t | getNumElements () const |
| virtual BufferPacked * | getOriginalBufferType () |
| If this buffer has been reinterpreted from an UavBufferPacked, returns the original version, otherwise returns 'this'. | |
| const void * | getShadowCopy () const |
| size_t | getTotalSizeBytes () const |
| bool | isCurrentlyMapped () const |
| Returns whether the buffer is currently mapped. | |
| void *RESTRICT_ALIAS_RETURN | map (size_t elementStart, size_t elementCount, bool bAdvanceFrame=true) |
| Maps the specified region to a pointer the CPU can access. | |
| AsyncTicketPtr | readRequest (size_t elementStart, size_t elementCount) |
| Async data read request. | |
| void | regressFrame () |
| Performs the opposite of. | |
| void | unmap (UnmapOptions unmapOption, size_t flushStartElem=0, size_t flushSizeElem=0) |
| Unmaps or flushes the region mapped with. | |
| virtual void | upload (const void *data, size_t elementStart, size_t elementCount) |
| Sends the provided data to the GPU. | |
Public Member Functions inherited from Ogre::GpuTrackedResource | |
| virtual | ~GpuTrackedResource () |
| virtual bool | isTextureGpu () const |
Represents the best way to access read-only data.
But how it is implemented depends largely on which HW/API it is running on:
In short, it either behaves as a TexBufferPacked or as an UavBufferPacked (but read only) depending on HW and API being used.
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inline |
References Ogre::TexBufferPacked::TexBufferPacked().
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inlineoverridevirtual |
Useful to query which one is the derived class.
Implements Ogre::BufferPacked.
References Ogre::BP_TYPE_READONLY.