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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreBlendMode.h"#include "OgreCommon.h"#include "OgreIdString.h"#include "OgreMatrix4.h"#include "OgreTextureGpu.h"#include "OgreTextureGpuListener.h"#include "ogrestd/map.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| class | Ogre::TextureUnitState |
| Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More... | |
| struct | Ogre::TextureUnitState::TextureEffect |
| Internal structure defining a texture effect. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |