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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreGLES2Prerequisites.h"#include "OgreSingleton.h"#include "OgreGLSLESExtSupport.h"#include "OgreGLSLESLinkProgram.h"#include "OgreGLSLESProgramManagerCommon.h"Classes | |
| class | Ogre::GLSLESLinkProgramManager |
| Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program object that represents the active vertex and fragment shader objects during a rendering state. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |