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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include <OgreLodConfig.h>
Classes | |
| struct | Advanced |
Public Types | |
| typedef vector< LodLevel >::type | LodLevelList |
Public Member Functions | |
| LodConfig () | |
| LodConfig (v1::MeshPtr &_mesh, LodStrategy *_strategy=DistanceLodStrategy::getSingletonPtr()) | |
| void | createGeneratedLodLevel (Ogre::Real distance, Real reductionValue, LodLevel::VertexReductionMethod reductionMethod=LodLevel::VRM_PROPORTIONAL) |
| void | createManualLodLevel (Ogre::Real distance, const String &manualMeshName) |
Public Attributes | |
| struct _OgreLodExport Ogre::LodConfig::Advanced | advanced |
| LodLevelList | levels |
| Info about Lod levels. | |
| v1::MeshPtr | mesh |
| The mesh which we want to reduce. | |
| LodStrategy * | strategy |
| Lod strategy to use. | |
| typedef vector<LodLevel>::type Ogre::LodConfig::LodLevelList |
| Ogre::LodConfig::LodConfig | ( | v1::MeshPtr & | _mesh, |
| LodStrategy * | _strategy = DistanceLodStrategy::getSingletonPtr() ) |
References Ogre::DistanceLodBoxStrategy::getSingletonPtr().
| Ogre::LodConfig::LodConfig | ( | ) |
| void Ogre::LodConfig::createGeneratedLodLevel | ( | Ogre::Real | distance, |
| Real | reductionValue, | ||
| LodLevel::VertexReductionMethod | reductionMethod = LodLevel::VRM_PROPORTIONAL ) |
References Ogre::LodLevel::VRM_PROPORTIONAL.
| void Ogre::LodConfig::createManualLodLevel | ( | Ogre::Real | distance, |
| const String & | manualMeshName ) |
| struct _OgreLodExport Ogre::LodConfig::Advanced Ogre::LodConfig::advanced |
| LodLevelList Ogre::LodConfig::levels |
Info about Lod levels.
| v1::MeshPtr Ogre::LodConfig::mesh |
The mesh which we want to reduce.
| LodStrategy* Ogre::LodConfig::strategy |
Lod strategy to use.