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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreD3D11Prerequisites.h"#include "OgreD3D11DeviceResource.h"#include "Vao/OgreBufferPacked.h"#include "ogrestd/vector.h"Classes | |
| class | Ogre::D3D11DynamicBuffer |
| D3D11 doesn't support mapping the same buffer twice even if the regions don't overlap. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |