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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Implementation of CompositorPass This implementation will set UAVs. More...
#include <OgreCompositorPassUav.h>
Inheritance diagram for Ogre::CompositorPassUav:Public Member Functions | |
| CompositorPassUav (const CompositorPassUavDef *definition, CompositorNode *parentNode, const RenderTargetViewDef *rtv) | |
| ~CompositorPassUav () override | |
| void | execute (const Camera *lodCamera) override |
| void | notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer) override |
| void | notifyTextureChanged (TextureGpu *texture, TextureGpuListener::Reason reason, void *extraData) override |
| Called when a TextureGpu changed in a way that affects how it is displayed: | |
Public Member Functions inherited from Ogre::CompositorPass | |
| CompositorPass (const CompositorPassDef *definition, CompositorNode *parentNode) | |
| virtual | ~CompositorPass () |
| ResourceTransitionArray & | _getResourceTransitionsNonConst () |
| virtual void | analyzeBarriers (const bool bClearBarriers=true) |
| Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute. | |
| Vector2 | getActualDimensions () const |
| const CompositorPassDef * | getDefinition () const |
| const CompositorNode * | getParentNode () const |
| RenderPassDescriptor * | getRenderPassDesc () const |
| const ResourceTransitionArray & | getResourceTransitions () const |
| const CompositorTextureVec & | getTextureDependencies () const |
| CompositorPassType | getType () const |
| Real | getViewportAspectRatio (size_t vpIdx) |
| virtual void | notifyCleared () |
| virtual void | notifyDestroyed (const UavBufferPacked *buffer) |
| virtual void | notifyDestroyed (TextureGpu *channel) |
| virtual bool | notifyRecreated (const TextureGpu *channel) |
| void | profilingBegin () |
| void | profilingEnd () |
| virtual void | resetNumPassesLeft () |
Public Member Functions inherited from Ogre::TextureGpuListener | |
| virtual | ~TextureGpuListener () |
| virtual bool | shouldStayLoaded (TextureGpu *texture) |
| Return true if this TextureGpu should likely stay loaded or else graphical changes could occur. | |
Additional Inherited Members | |
Public Types inherited from Ogre::TextureGpuListener | |
| enum | Reason { Unknown , FromStorageToSysRam , FromSysRamToStorage , GainedResidency , LostResidency , PoolTextureSlotChanged , ResidentToSysRamSync , MetadataCacheOutOfDate , ExceptionThrown , FsaaSettingAlteredByApi , ReadyForRendering , Deleted } |
Implementation of CompositorPass This implementation will set UAVs.
| Ogre::CompositorPassUav::CompositorPassUav | ( | const CompositorPassUavDef * | definition, |
| CompositorNode * | parentNode, | ||
| const RenderTargetViewDef * | rtv ) |
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override |
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overridevirtual |
Implements Ogre::CompositorPass.
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overridevirtual |
Reimplemented from Ogre::CompositorPass.
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overridevirtual |
Called when a TextureGpu changed in a way that affects how it is displayed:
Implements Ogre::TextureGpuListener.