#include <OgreGLES2HardwareIndexBuffer.h>
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| | GLES2HardwareIndexBuffer (HardwareBufferManagerBase *mgr, IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer) |
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| virtual | ~GLES2HardwareIndexBuffer () |
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| void | _updateFromShadow () |
| | See HardwareBuffer.
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| void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| | See HardwareBuffer.
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| GLuint | getGLBufferId () const |
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| void | readData (size_t offset, size_t length, void *pDest) |
| | See HardwareBuffer.
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| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
| | See HardwareBuffer.
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◆ GLES2HardwareIndexBuffer()
◆ ~GLES2HardwareIndexBuffer()
| virtual Ogre::v1::GLES2HardwareIndexBuffer::~GLES2HardwareIndexBuffer |
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virtual |
◆ _updateFromShadow()
| void Ogre::v1::GLES2HardwareIndexBuffer::_updateFromShadow |
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◆ copyData()
| void Ogre::v1::GLES2HardwareIndexBuffer::copyData |
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HardwareBuffer & | srcBuffer, |
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size_t | srcOffset, |
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size_t | dstOffset, |
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size_t | length, |
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bool | discardWholeBuffer = false ) |
◆ getGLBufferId()
| GLuint Ogre::v1::GLES2HardwareIndexBuffer::getGLBufferId |
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const |
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inline |
◆ readData()
| void Ogre::v1::GLES2HardwareIndexBuffer::readData |
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size_t | offset, |
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size_t | length, |
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void * | pDest ) |
◆ writeData()
| void Ogre::v1::GLES2HardwareIndexBuffer::writeData |
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size_t | offset, |
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size_t | length, |
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const void * | pSource, |
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bool | discardWholeBuffer = false ) |
The documentation for this class was generated from the following file: