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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreColourValue.h"#include "OgreHlmsDatablock.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| struct | Ogre::HlmsSamplerblock |
| A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Enumerations | |
| enum | Ogre::TextureAddressingMode { Ogre::TAM_WRAP , Ogre::TAM_MIRROR , Ogre::TAM_CLAMP , Ogre::TAM_BORDER , Ogre::TAM_UNKNOWN = 99 } |