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| | D3D11HLSLProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, D3D11Device &device) |
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| | ~D3D11HLSLProgram () override |
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| void | buildConstantDefinitions () const override |
| | Build the constant definition map, must be overridden.
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| void | CreateComputeShader () |
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| void | CreateDomainShader () |
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| void | CreateGeometryShader () |
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| void | CreateHullShader () |
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| GpuProgramParametersSharedPtr | createParameters () override |
| | Overridden from GpuProgram.
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| void | CreatePixelShader () |
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| void | CreateVertexShader () |
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| bool | getColumnMajorMatrices () const |
| | Gets whether matrix packed in column-major order.
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| const String & | getCompatibleTarget () const |
| | Gets the shader target promoted to the first compatible, e.g.
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| ID3D11ComputeShader * | getComputeShader () const |
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| void | getConstantBuffers (ID3D11Buffer **buffers, UINT &outSlotStart, UINT &outNumBuffers, GpuProgramParametersSharedPtr params, uint16 variabilityMask) |
| | buffers must have a capacity of 2, i.e. ID3D11Buffer *buffers[2];
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| ID3D11DomainShader * | getDomainShader () const |
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| bool | getEnableBackwardsCompatibility () const |
| | Gets whether backwards compatibility is enabled.
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| const String & | getEntryPoint () const |
| | Gets the entry point defined for this program.
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| ID3D11GeometryShader * | getGeometryShader () const |
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| ID3D11HullShader * | getHullShader () const |
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| const D3D11_SIGNATURE_PARAMETER_DESC & | getInputParamDesc (size_t index) const |
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| const String & | getLanguage () const override |
| | Overridden from GpuProgram.
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| ComPtr< ID3D11InputLayout > | getLayoutForPso (const VertexElement2VecVec &vertexElements) |
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| const MicroCode & | getMicroCode () const |
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| String | getNameForMicrocodeCache () |
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| size_t | getNumInputs () const |
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| size_t | getNumOutputs () const |
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| const D3D11_SIGNATURE_PARAMETER_DESC & | getOutputParamDesc (size_t index) const |
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| ID3D11PixelShader * | getPixelShader () const |
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| const String & | getPreprocessorDefines () const |
| | Sets the preprocessor defines use to compile the program.
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| unsigned int | getSubroutineSlot (const String &subroutineSlotName) const |
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| const String & | getTarget () const |
| | Gets the shader target to compile down to, e.g.
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| ID3D11VertexShader * | getVertexShader () const |
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| bool | isSupported () const override |
| | Overridden from GpuProgram.
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| void | loadFromSource () override |
| | Internal load implementation, must be implemented by subclasses.
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| void | reinterpretGSForStreamOut () |
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| void | setColumnMajorMatrices (bool columnMajor) |
| | Sets whether matrix packing in column-major order.
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| void | setEnableBackwardsCompatibility (bool enableBackwardsCompatibility) |
| | Sets whether backwards compatibility is enabled.
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| void | setEntryPoint (const String &entryPoint) |
| | Sets the entry point for this program ie the first method called.
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| void | setPreprocessorDefines (const String &defines) |
| | Sets the preprocessor defines use to compile the program.
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| void | setTarget (const String &target) |
| | Sets the shader target to compile down to, e.g.
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| | HighLevelGpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) |
| | Constructor, should be used only by factory classes.
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| | ~HighLevelGpuProgram () override |
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| GpuProgram * | _getBindingDelegate () override |
| | Returns the GpuProgram which should be bound to the pipeline.
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| size_t | calculateSize () const override |
| | Calculate the size of a resource; this will only be called after 'load'.
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| GpuProgramParametersSharedPtr | createParameters () override |
| | Creates a new parameters object compatible with this program definition.
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| const GpuNamedConstants & | getConstantDefinitions () const override |
| | Get the full list of GpuConstantDefinition instances.
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| bool | getEnableIncludeHeader () const |
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| bool | getUseHlmsParser () const |
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| void | setEnableIncludeHeader (bool bEnable) |
| | Whether we should parse the source code looking for include files and embedding the file.
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| void | setUseHlmsParser (bool bUse) |
| | Whether we should run the shader through the Hlms parser.
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| | GpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) |
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| | ~GpuProgram () override |
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| bool | getBuildParametersFromReflection () const |
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| virtual Vector3 | getComputeGroupDimensions () const |
| | Returns the number of process groups dispatched by this compute program.
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| virtual GpuProgramParametersSharedPtr | getDefaultParameters () |
| | Get a reference to the default parameters which are to be used for all uses of this program.
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| virtual const String & | getManualNamedConstantsFile () const |
| | Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
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| virtual ushort | getNumberOfPosesIncluded () const |
| | Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.
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| uint8 | getNumClipDistances () const |
| | Retrieves the number of clip distances. See GpuProgram::setNumClipDistances.
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| virtual bool | getPassFogStates () const |
| | Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override)
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| virtual bool | getPassSurfaceAndLightStates () const |
| | Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override)
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| virtual bool | getPassTransformStates () const |
| | Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls.
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| virtual const String & | getSource () const |
| | Gets the assembler source for this program.
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| virtual const String & | getSourceFile () const |
| | Gets the name of the file used as source for this program.
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| virtual const String & | getSyntaxCode () const |
| | Gets the syntax code for this program e.g.
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| virtual GpuProgramType | getType () const |
| | Get the program type.
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| virtual bool | hasCompileError () const |
| | Did this program encounter a compile error when loading?
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| virtual bool | hasDefaultParameters () const |
| | Returns true if default parameters have been set up.
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| virtual bool | isAdjacencyInfoRequired () const |
| | Returns whether this geometry program requires adjacency information from the input primitives.
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| virtual bool | isMorphAnimationIncluded () const |
| | Returns whether a vertex program includes the required instructions to perform morph animation.
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| virtual bool | isPoseAnimationIncluded () const |
| | Returns whether a vertex program includes the required instructions to perform pose animation.
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| virtual bool | isSkeletalAnimationIncluded () const |
| | Returns whether a vertex program includes the required instructions to perform skeletal animation.
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| virtual bool | isVertexTextureFetchRequired () const |
| | Returns whether this vertex program requires support for vertex texture fetch from the hardware.
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| virtual bool | isVpAndRtArrayIndexFromAnyShaderRequired () const |
| | Returns whether this program requires support for choosing viewport or render target index in any program or only geometry one.
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| virtual void | resetCompileError () |
| | Reset a compile error if it occurred, allowing the load to be retried.
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| virtual void | setAdjacencyInfoRequired (bool r) |
| | Sets whether this geometry program requires adjacency information from the input primitives.
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| virtual void | setAutoReflectArrayBindingsInRootLayout (bool bReflectArrayRootLayouts) |
| | Set to true to reflects the shader looking for array bindings (e.g.
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| void | setBuildParametersFromReflection (bool buildParams) |
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| virtual void | setComputeGroupDimensions (Vector3 dimensions) |
| | Sets the number of process groups dispatched by this compute program.
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| virtual void | setManualNamedConstants (const GpuNamedConstants &namedConstants) |
| | Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself.
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| virtual void | setManualNamedConstantsFile (const String ¶mDefFile) |
| | Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
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| virtual void | setMorphAnimationIncluded (bool included) |
| | Sets whether a vertex program includes the required instructions to perform morph animation.
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| void | setNumClipDistances (const uint8 numClipDistances) |
| | Sets the number of clip distances this shader uses.
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| virtual void | setPoseAnimationIncluded (ushort poseCount) |
| | Sets whether a vertex program includes the required instructions to perform pose animation.
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| void | setPrefabRootLayout (const PrefabRootLayout::PrefabRootLayout &prefab) |
| | Sets a prefab root layout, mostly meant for low level materials (e.g.
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| virtual void | setReplaceVersionMacro (bool bReplace) |
| | When true:
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| virtual void | setRootLayout (GpuProgramType t, const RootLayout &rootLayout) |
| | Sets a RootLayout programmatically, thus the shader source won't be parsed looking for one We will call validate()
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| virtual void | setSkeletalAnimationIncluded (bool included) |
| | Sets whether a vertex program includes the required instructions to perform skeletal animation.
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| virtual void | setSource (const String &source) |
| | Sets the source assembly for this program from an in-memory string.
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| virtual void | setSource (const String &source, const String &debugFilename) |
| | Sets the source assembly for this program from an in-memory string, while providing a path to a file, which can be needed/useful for debugging shaders (i.e.
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| virtual void | setSourceFile (const String &filename) |
| | Sets the filename of the source assembly for this program.
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| virtual void | setSyntaxCode (const String &syntax) |
| | Sets the syntax code for this program e.g.
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| virtual void | setType (GpuProgramType t) |
| | Set the program type (only valid before load)
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| virtual void | setUniformBlockBinding (const char *blockName, uint32 bindingSlot) |
| | For GL only. Program must be bound when calling.
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| virtual void | setVertexTextureFetchRequired (bool r) |
| | Sets whether this vertex program requires support for vertex texture fetch from the hardware.
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| virtual void | setVpAndRtArrayIndexFromAnyShaderRequired (bool r) |
| | Sets whether this program requires support for choosing viewport or render target index in any program or only geometry one.
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| virtual void | unsetRootLayout () |
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| | Resource (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) |
| | Standard constructor.
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| virtual | ~Resource () |
| | Virtual destructor.
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| virtual void | _dirtyState () |
| | Manually mark the state of this resource as having been changed.
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| virtual void | _fireLoadingComplete (bool wasBackgroundLoaded) |
| | Firing of loading complete event.
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| virtual void | _firePreparingComplete (bool wasBackgroundLoaded) |
| | Firing of preparing complete event.
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| virtual void | _fireUnloadingComplete () |
| | Firing of unloading complete event.
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| virtual void | _notifyOrigin (const String &origin) |
| | Notify this resource of it's origin.
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| virtual void | addListener (Listener *lis) |
| | Register a listener on this resource.
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| virtual void | changeGroupOwnership (const String &newGroup) |
| | Change the resource group ownership of a Resource.
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| virtual void | escalateLoading () |
| | Escalates the loading of a background loaded resource.
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| virtual ResourceManager * | getCreator () |
| | Gets the manager which created this resource.
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| virtual const String & | getGroup () const |
| | Gets the group which this resource is a member of.
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| virtual ResourceHandle | getHandle () const |
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| virtual LoadingState | getLoadingState () const |
| | Returns the current loading state.
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| virtual const String & | getName () const |
| | Gets resource name.
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| virtual const String & | getOrigin () const |
| | Get the origin of this resource, e.g.
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| virtual size_t | getSize () const |
| | Retrieves info about the size of the resource.
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| virtual size_t | getStateCount () const |
| | Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
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| virtual bool | isBackgroundLoaded () const |
| | Returns whether this Resource has been earmarked for background loading.
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| virtual bool | isLoaded () const |
| | Returns true if the Resource has been loaded, false otherwise.
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| virtual bool | isLoading () const |
| | Returns whether the resource is currently in the process of background loading.
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| virtual bool | isManuallyLoaded () const |
| | Is this resource manually loaded?
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| virtual bool | isPrepared () const |
| | Returns true if the Resource has been prepared, false otherwise.
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| virtual bool | isReloadable () const |
| | Returns true if the Resource is reloadable, false otherwise.
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| virtual void | load (bool backgroundThread=false) |
| | Loads the resource, if it is not already.
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| bool | markForReload () |
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| virtual void | prepare (bool backgroundThread=false) |
| | Prepares the resource for load, if it is not already.
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| virtual void | reload (LoadingFlags flags=LF_DEFAULT) |
| | Reloads the resource, if it is already loaded.
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| virtual void | removeListener (Listener *lis) |
| | Remove a listener on this resource.
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| virtual void | setBackgroundLoaded (bool bl) |
| | Tells the resource whether it is background loaded or not.
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| virtual void | setManuallyLoaded (bool isManual) |
| | Set "Is this resource manually loaded?".
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| virtual void | setToLoaded () |
| | Change the Resource loading state to loaded.
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| virtual void | touch () |
| | 'Touches' the resource to indicate it has been used.
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| virtual void | unload () |
| | Unloads the resource; this is not permanent, the resource can be reloaded later if required.
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| | StringInterface () |
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| virtual | ~StringInterface () |
| | Virtual destructor, see Effective C++.
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| virtual void | copyParametersTo (StringInterface *dest) const |
| | Method for copying this object's parameters to another object.
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| ParamDictionary * | getParamDictionary () |
| | Retrieves the parameter dictionary for this class.
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| const ParamDictionary * | getParamDictionary () const |
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| virtual String | getParameter (const String &name) const |
| | Generic parameter retrieval method.
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| const ParameterList & | getParameters () const |
| | Retrieves a list of parameters valid for this object.
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| virtual bool | setParameter (const String &name, const String &value) |
| | Generic parameter setting method.
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| virtual void | setParameterList (const NameValuePairList ¶mList) |
| | Generic multiple parameter setting method.
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