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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreCommon.h"#include "OgrePass.h"#include "OgreRenderSystemCapabilities.h"#include "OgreUserObjectBindings.h"Classes | |
| class | Ogre::Technique |
| Class representing an approach to rendering this particular Material. More... | |
| struct | Ogre::Technique::GPUDeviceNameRule |
| Rule controlling whether technique is deemed supported based on GPU device name. More... | |
| struct | Ogre::Technique::GPUVendorRule |
| Rule controlling whether technique is deemed supported based on GPU vendor. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |