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ReactPhysics3D
v0.10.2
C++ Physics engine library
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A base overlapping pair. More...
#include <include/reactphysics3d/engine/OverlappingPairs.h>
Public Member Functions | |
| OverlappingPair (uint64 pairId, int32 broadPhaseId1, int32 broadPhaseId2, Entity collider1, Entity collider2, NarrowPhaseAlgorithmType narrowPhaseAlgorithmType, bool isEnabled) | |
| Constructor. | |
| virtual | ~OverlappingPair ()=default |
| Destructor. | |
Public Attributes | |
| uint64 | pairID |
| Ids of the convex vs convex pairs. | |
| int32 | broadPhaseId1 |
| Broad-phase Id of the first shape. | |
| int32 | broadPhaseId2 |
| Broad-phase Id of the second shape. | |
| Entity | collider1 |
| Entity of the first collider of the convex vs convex pairs. | |
| Entity | collider2 |
| Entity of the second collider of the convex vs convex pairs. | |
| bool | needToTestOverlap |
| True if we need to test if the convex vs convex overlapping pairs of shapes still overlap. | |
| NarrowPhaseAlgorithmType | narrowPhaseAlgorithmType |
| Pointer to the narrow-phase algorithm. | |
| bool | collidingInPreviousFrame |
| True if the colliders of the overlapping pair were colliding in the previous frame. | |
| bool | collidingInCurrentFrame |
| True if the colliders of the overlapping pair are colliding in the current frame. | |
| bool | isEnabled |
| True if at least one body of the pair is awake or not static | |
A base overlapping pair.